
Lupe Meza
Hedion University Amarr Empire
22
|
Posted - 2014.08.15 20:40:00 -
[1] - Quote
I'm loving what I'm hearing. I always thought it was anonying to have to use one fit for PvE and one fit for PvP, given this game being advertised as very PvP oriented.
The missions are best done in ships designed to fight NPC's but woefully inept at engaging or defending themselves from players.
Level 4's are best done in expensive cruisers or battleships, the more expensive the better. But again, they are fit in a way that makes them sitting ducks should a player engage, leaving the missioner with the only intelligent decision being to warp away or dock up at any hint of a player entering the mission pocket. OR just not leaving high sec to do missions, the reasoning being that all the time and energy spent worrying about other players combined with the possible losses of expensive mission ships makes rarely uninterrupted steady High Sec mission the rational choice if isk is your goal. While I'm sure some enjoy missions in their current state, I only run them for isk; they are a bit of a grind and uninteresting.
But to do the things I do enjoy in the game requires me to have isk, so they are a necessary evil given my playstyle and available time. If my goal for a session is isk, I can't afford to play 1 or 2 hours when I get time and get nothing or have my gains wiped out. If you have limited time to play it is just better to take the bird in the hand , rather than go for the two in the bush, die to a gate camp, bubble camp, caught unaware because you didn't d-scan ever 5 seconds, etc. It always seemed that missioners would be taking most of the risk in the "mission in hostile space" risk/reward scenario, taking their ships into hostile space, while PvPer's would risk little waiting for them at gates or blowing up ill-fitted ships in mission pockets.
Now you're telling me that I can fit up a frig from 10-70 mil that will actually get through most camps and across space no problem? I get to fight one bad ass enemy that will require me to use some PvP knowledge rather than 20 minutes NPC wave skeet shoot? And I get a good chance at some nice loot if I succeed? Not to mention if someone drops in "to say hi" I can actually hang around and assess the situation, rather than just haul ass because I'm in a 200 million+ PvP deficient pinata? Not to mention I'm behind a frigate sized gate, so I might actually have a chance at a decent fight if I do stick around?
Hell, you can even go out on small roams and even if you don't get any fights at least your time wasn't completely wasted since you can run these while you're hunting...
I'm all for this. I see this as a major content creator. |